Monday, May 5, 2025
HomeIndie Game▲ Startron ▲ (The procedurally generated ASCII area sandbox)

▲ Startron ▲ (The procedurally generated ASCII area sandbox)


Replace v0.128


Tweaks & updates:
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Storing enriched ranium aboard now will increase the prospect for injury to happen to ship methods
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) The immediate to say your ship was broken now beeps so it is much less straightforward to overlook
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Wormholing whereas viewing the cosmos now has a smoother transition
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Added a mirror to the toilet
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Added some extra SDARS performance
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) The facet of an entity that you just’re going through is now tracked per entity, so you do not have to maintain flipping again once you’ve been away
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Eliminated the left & proper bridge dialog logs to simplify and clear up the interactions
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Crew members now report relevant bridge conversations with somewhat portrait
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) The beginning crew members at the moment are not capable of carry out all of the bridge actions from the beginning (it’s essential to recruit some new ones)
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Recruiting crew members now requires oracots
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) 3D background entities now transfer simply as they might when viewing the system from overhead
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Entities now transfer round in methods smoother
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) A scaled model of an entity is now proven on the bridge view display the place relevant
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) Rocks and stations now have an applicable zooming impact
 Pixel 30
 ▲ Startron ▲ (The procedurally generated ASCII area sandbox) 3D background entities now present a scaled model (may be turned again to the simplified model within the choices menu)
 Pixel 30


Bugs fastened on this model:
 Hand Any Key Mounted instructions not having the ability to give quantities of assets above 255
 Hand Any Key Mounted having the ability to work together with the cargo bay whereas Captain’s log is open
 Hand Any Key Mounted a crash from being on the final entity in a system when saving deleted entities


Dev stuff:
 Ninja Added lacking documentation to a great deal of constructors
 Ninja Sub-types for stations at the moment are recorded (will in all probability use these in a future replace)
 Ninja Rewrote a big chunk of 2D and 3D rendering for entities (covers the menu as nicely)


This type of stuff is what I had in thoughts after I began including all of the 3D rendering and zooming results – simply took some time to get all of it working with the prevailing gameplay Gomez


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