Tweaks & updates:
Storing enriched ranium aboard now will increase the prospect for injury to happen to ship methods
The immediate to say your ship was broken now beeps so it is much less straightforward to overlook
Wormholing whereas viewing the cosmos now has a smoother transition
Added a mirror to the toilet
Added some extra SDARS performance
The facet of an entity that you just’re going through is now tracked per entity, so you do not have to maintain flipping again once you’ve been away
Eliminated the left & proper bridge dialog logs to simplify and clear up the interactions
Crew members now report relevant bridge conversations with somewhat portrait
The beginning crew members at the moment are not capable of carry out all of the bridge actions from the beginning (it’s essential to recruit some new ones)
Recruiting crew members now requires oracots
3D background entities now transfer simply as they might when viewing the system from overhead
Entities now transfer round in methods smoother
A scaled model of an entity is now proven on the bridge view display the place relevant
Rocks and stations now have an applicable zooming impact
3D background entities now present a scaled model (may be turned again to the simplified model within the choices menu)
Bugs fastened on this model:
Mounted instructions not having the ability to give quantities of assets above 255
Mounted having the ability to work together with the cargo bay whereas Captain’s log is open
Mounted a crash from being on the final entity in a system when saving deleted entities
Dev stuff:
Added lacking documentation to a great deal of constructors
Sub-types for stations at the moment are recorded (will in all probability use these in a future replace)
Rewrote a big chunk of 2D and 3D rendering for entities (covers the menu as nicely)
This type of stuff is what I had in thoughts after I began including all of the 3D rendering and zooming results – simply took some time to get all of it working with the prevailing gameplay