
Clair Obscur: Expedition 33 wouldn’t exist with out Closing Fantasy.
Whereas that will learn like an alarming opening salvo, it’s true – we doubt the staff at Sandfall Interactive would even attempt to deny it. The comparatively low-budget RPG has taken the PS5 by storm this yr, but it surely performs like a contemporary evolution of a traditional Closing Fantasy recreation.
Contemplating how divisive the Sq. Enix sequence will be, it’s really fairly cool to see the studio invite Expedition 33’s builders on a pilgrimage to headquarters in Tokyo. (The staff additionally stopped by at Kojima Productions whereas they have been within the space.)
Whereas we don’t know precisely what was mentioned, Closing Fantasy 7 Rebirth’s director Naoki Hamaguchi appeared hyped concerning the go to.
“Guillaume Broche, Francois Meurisse, Tom Guillermin from Sandfall Interactive, and Alexis Garavaryan from Kepler Interactive – creators of Expedition 33 – visited the Sq. Enix workplace for a creatively wealthy alternate of visions and concepts,” he wrote on X (or Twitter).
It’s all the time price remembering that Closing Fantasy 7 Rebirth was a Sport of the 12 months candidate final yr, so it’s not like Sq. Enix has utterly misplaced its manner.
However Expedition 33’s return to traditional turn-based fight and world maps did scratch an itch that Closing Fantasy hasn’t touched in fairly a while, so it’s fairly thrilling to see the groups share concepts and values like this.
To be honest, Sq. Enix hasn’t deserted turn-based titles fully. For instance, its glorious Octopath Traveler sequence has retro-style battles, and whereas it’s not out there on PS5, so does its Bravely Default franchise.
Lately, Closing Fantasy 16 director Naoki Yoshida touched on the subject of Expedition 33’s success, and mentioned there’s “not a transparent lower reply” as as to whether future Closing Fantasy video games will function turn-based fight or not.
He informed the Anime Information Community:
“With this query of turn-based versus motion, it tends to isolate the gameplay to simply the battle system. That does not have in mind what sort of recreation the creators wish to ship to gamers. For instance, based mostly on a sure graphical high quality we wish to current to our gamers, or the narrative we wish to ship to our gamers, it pertains to how we arrange the sport’s methods round it. This contains the battle system, recreation design, and gameplay really feel. It’s not a clear-cut reply, whether or not it should grow to be all turn-based, or if it may grow to be extra action-based.”
What do you suppose of the present path of Closing Fantasy, and what sort of classes would you like Sq. Enix to be taught from Expedition 33? Queue up your subsequent transfer within the feedback part under.