
Abstract
Jelly Waltz is a run-based motion recreation the place you attempt to survive hordes of enemies alongside slime-like companions referred to as jellies. Badly outnumbered and missing in power or talent, your solely hope is to hatch, practice, and breed these jellies to create the last word godlike goobers.
– Elevate dozens of jelly species, every with their very own distinctive traits and talents
– Crossbreed jellies to go on useful traits and create extra highly effective varieties
– Dodge and dance previous enemies as you work together with battle arenas to arrange traps and activate turrets
– Improve your cellular base to unlock new options and make future runs extra attention-grabbing
Historical past
Jelly Waltz started as a failed prototype for a 4X recreation, in case you can consider it. I used to be making an attempt to create one thing within the mildew of Dominions the place giant numbers of models bashed each other with minimal participant enter.
It wasn’t excellent, however a serendipitous bug involving a sergeant and his by accident overpowered squad saved it from whole deletion, and I iterated on that concept as an alternative. I then mixed it with one other prototype about elevating and battling digital slime monsters, and thus Jelly Waltz was born.
When it comes to inspirations, I am pulling from a bunch of various locations, most notably: minion builds in ARPGs (Diablo, Grim Daybreak, and so on.), Digimon World, and bullet-heaven survivors like Vampire Survivors and Brotato.
I have been at it for about 6 months, and I’ve lots of the recreation loops began, although with developer artwork and the gameplay depth of a puddle. I am aiming to launch in Early Entry or equal later this yr or early subsequent, with the ultimate launch coming in December 2026.


