This weekend Bungie revealed Marathon’s sci-fi-fueled gameplay to the world. The studio, celebrated for its elegant first-person gunplay and ever-expanding gameplay, is venturing into the extraction-shooter style when the sport launches on September 24. The Marathon premise is straightforward and attractive: load up your Runner with invaluable gear, compete with different gamers to safe extra loot, and threat all of it making an attempt to extract with all the products.
I had the chance to meet up with Marathon Recreation Director Joe Ziegler sizzling off the heels of this reveal, diving deeper into the small print round Bungie’s subsequent sport. We cowl numerous floor, together with Bungie’s strategy to a brand new style, tapping into the facility of PS5, the sport’s daring artwork type, and extra.

Tim Turi: Congratulations on the massive gameplay reveal! How are you and the crew feeling following the occasion?
Joe Ziegler: It’s fairly thrilling. The time period I’ve been utilizing loads is “nerve-cited.” It’s a labor of affection we’ve been engaged on for a number of years now, and that positively comes with the eagerness that we’ve poured into it, iterating with our audiences, and this need to supply one thing wonderful to play and to see.
Having it contact actual gamers’ arms for the primary time is thrilling, as a result of we do that to excite and entertain them in wonderful methods, but additionally nerve wracking. You recognize, you query numerous selections you made. You’re actually hoping that every one the issues that you just’ve considered are actually what gamers care about. And we really feel like we’re there, however we’re actually excited to see what gamers should say.
In the course of the growth of Marathon, have been there particular moments or experiences that made the Bungie crew understand it was onto one thing particular?
So a lot of them are these unpredictable moments. Moments the place you thought one factor was going to occur, however one other factor occurred. In our sport, you’re touring to this mysterious world the place hazard might lurk round each nook. Generally you flip a nook and also you’re head to head with the United Earth House Council (UESC), these actually brutal and harmful opponents inside our sport. Or generally you’re simply traversing throughout the map and bullets are whizzing by from one other crew that has seen you. And a few of these moments get extraordinarily thrilling, since you don’t suppose you’re going to make it out of it, and also you flip the tables, otherwise you simply barely eke by, and you discover your manner out to the exfil. If you get out, you’re simply shaking with an superior depth that you just’re going to recollect for a very long time.
What’s the backstory behind the identify “Marathon?”
Within the authentic (1994) sport, “Marathon” is the identify of the colony ship despatched out from Earth by the UESC. They despatched it previous the reaches of our photo voltaic system to ascertain the primary colony on a system referred to as Tau Ceti. And so the UESC Marathon is sort of a bizarre ship constructed into an asteroid-like moon, after which despatched out to make the lengthy journey. …in the event you have been to make me guess, I’d assume that “Marathon” refers to the truth that it was a 500-year journey, and was an applicable identify for a really, very lengthy dedication of journey.
We’re utilizing the Marathon identify [for this new 2025 game] due to the legacy of the IP. We’re taking numerous these acquainted IP parts, the UESC Marathon ship as effectively, and bringing it to mild in modern-day. We’re reinterpreting numerous issues, however there are numerous acquainted parts as effectively, such because the ship and Tau Ceti, that I feel followers from the previous will actually take pleasure in seeing.
Bungie is legendary for its pitch-perfect gunplay. How do you go about being true to that legacy whereas making Marathon’s FPS motion really feel like its personal factor?
Numerous it comes from the character of the sport and the sorts of selections that you really want gamers to be making and the way you need them to make these selections. This sport may be very a lot about survival. And in survival-style video games, numerous the strain is on you to handle sources, be adaptive, and be situationally conscious. What we’re doing with our gunplay and our techniques is we’re taking numerous that acquainted motion base that gamers actually take pleasure in, and we’re including intense survival layers on prime. For instance, you don’t regenerate well being routinely in a short time, however you’ve got consumables that provide help to heal. A part of that’s to create moments the place you make selections to both go into battle or fall again. You must take into consideration the sources that you just’re carrying.

Do you’ve got a message for any gamers interested by extraction shooters, however are a bit of nervous or intimidated by the chance/reward?
I’ll positively say that this sport is difficult and intense, nevertheless it’s very rewarding. As you study it you’ll really feel your self creating survival abilities that you could be not have skilled earlier than, that start to make you are feeling masterful. We’ve additionally designed this sport to really feel actually pure on controllers as effectively. There are numerous PC extraction shooters the place mouse and keyboard are a bit of bit extra widespread, and so in designing for that what we’re making an attempt to do is get the interface and gameplay finickiness out so you’ll be able to play it naturally. We would like you to have the ability to give attention to adapting and studying these survival abilities to tug off memorable runs.
Clearly gamers are risking their invaluable loadouts in a given match. Are you able to inform us about any persistent development parts?
We wish to make sure that the gamers really feel like they get one thing for his or her time spent in each match. A few of that’s going to be experience-based. For instance, leveling your runner degree in any given season. A few of that can be associated to upgrades supplied by factions. As you collect supplies or get currencies, you’ll have the ability to improve a few of your total character stats. So that you would possibly get a bit of bit extra stamina, otherwise you would possibly have the ability to loot packing containers a bit of bit sooner. A few of it’s going to additionally improve the choices that it’s a must to buy from an in-game merchandise retailer referred to as the Black Market. You should utilize the foreign money you accumulate in sport to buy completely different weapons, implants, and upgrades primarily based on what you unlock inside that improve tree. In order you play the sport you’ll see numerous your choices develop.
What methods is Bungie profiting from PlayStation 5 expertise for Marathon?
We positively have haptic assist for [DualSense wireless controllers], which is fairly enjoyable if you get into a few of these gunfights and you are feeling suggestions in your fingertips. We’re additionally supporting the Tempest 3D Audio engine, so that you’re going to listen to numerous immersive audio.
As well as, numerous the rendering expertise on the PS5, and particularly on the PS5 Professional, is basically superior. So we’re planning some superior utilization of PSSR (PlayStation Spectral Tremendous Decision), and a few extra assist in upscaling and determination. So you probably have a PS5 or PS5 Professional you’ll be pleasantly stunned by how we ship on the console.

Marathon’s artwork type is just not fairly like the rest on the market proper now. Are you able to stroll us by means of what makes it so hanging and distinctive?
Our aesthetic is massively impressed by graphic design and numerous trendy product design trappings. However I feel what actually units us aside is every time I take a look at a [Marathon] picture, I’m going, “I feel I perceive it,” or “I feel I don’t… however I actually prefer it.” There’s one thing actually attractive about visuals that look so daring and graphic like one thing you’d see in print but additionally pulled onto the display screen and combined with this technological sci-fi shaping. That, and in addition put in opposition to a really natural background and the distinction of all this stuff actually pops.
It’s a combination that I don’t suppose we’ve seen numerous earlier than, and we’re actually excited by it, as a result of it creates all these visible contrasts and conflicts that go collectively to assist the tone of the sport, which is basically about paranoia. It’s about depth. It’s about not realizing the reality , looking for to seek out it, and always being wrapped right into a rabbit gap of data. You don’t know what’s true or false. So all these issues sort of come collectively actually properly by means of the artwork type as effectively.
Is there the rest you’d like to verify the PlayStation viewers takes away from this large reveal?
If you happen to’re an individual who actually enjoys moving into survival experiences. If you happen to’re an individual who actually enjoys testing your mettle with different gamers inside that house making an attempt to do the identical. And in the event you’re a participant who actually, simply desires to go on an exhilarating journey that you just by no means know the end result of… I feel that is going to be a sport for you. Particularly as a result of we’ve targeted a lot on making this an expertise that interprets throughout platforms rather well. I’m particularly excited to see PlayStation gamers are available and expertise the style and our providing inside it. We’ve poured numerous ardour and love into [Marathon], and we’ve performed it loads, and we performed loads for enjoyable too. So we’re excited to have them be part of our group, present us what’s good, and present us how good they are often.
Marathon launches September 24 on PS5, Steam, and Xbox Collection X|S.