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The Evolution of Digital Storytelling


On this article, sport designer Sande Chen experiences on Sam Barlow’s presentation at PLAY NYC, during which he describes how the digital world is remodeling the artwork of storytelling.

Talking at PLAY NYC on August 11, 2020, Sam Barlow, the mastermind behind the award-winning video games Her Story and Telling Lies, defined the sweeping adjustments which have occurred in storytelling in his presentation, “The Loss of life of the Container: What TV and Films Ought to Study from Video Video games.”

The road between tv and flicks is blurring, he stated, with the rising number of new program codecs. Content material creators can not package deal neatly wrapped story content material, i.e. a container, on this digital world. With good TVs and entry to streaming, customers do not tune in at a sure time to look at applications. As an alternative of Should See TV, the operative phrase is now “binging,” during which viewers watch via a number of episodes directly. That is rather a lot like placing within the hours on a sport. Personalization, which was restricted by style classes in a video retailer, is commonplace. NetFlix even personalizes thumbnails for you based mostly on algorithms. 

However tv and movie are nonetheless restricted in decisions. The viewer selection boils all the way down to: Do I proceed watching or do I cease?

Video video games are recognized for participant decisions in addition to self-expression and exploration. “Tales,” stated Barlow, “are data with emotion. Can we discover them?” Just like the digital newspaper that assumes its readers will not learn web page by web page, online game tales are unbounded, permitting gamers to replay, rearrange, and watch once more whereas on the lookout for new context. Video video games purposefully acknowledge participant participation. Gamers are allowed to discover with curiosity, normally in an open world, and really feel immersed. Furthermore, gamers are the primary driver of the story. Gamers create a wealthy, full story of their heads and it isn’t solely because of the order during which they stumbled on the story.

Barlow cautioned content material creators to not get too enthusiastic about branching narrative and well-liked story selection apps, which he stated solely provides an phantasm of a system with trigger and impact. He finds that gamers need to go deeper, not broader, which is to say that the Why is way more vital than the What If. To him, emotion comes from particular emotional moments, which requires an understanding of the story, and never from exploring totally different story branches.

In abstract, Barlow supplied up this analogy. The viewers is saturated with storytelling. They’ve eaten numerous pie. We should not supply them mini pies and suppose that is particular. A sensible chef would supply a deconstructed pie. Equally, he stated, “To cater to the data overload era, we should deconstruct tales for them to allow them to expertise them absolutely once more.”

Sande Chen is a NYC-based author and sport designer whose work has spanned 10 years within the trade. Her credit embrace 1999 IGF winner Terminus, 2007 PC RPG of the 12 months The Witcher, and Wizard 101. She is likely one of the founding members of the IGDA Sport Design SIG.

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