Thursday, May 1, 2025
HomeGame DesignPreventing Recreation AI (and menus) — Sirlin.Web — Recreation Design

Preventing Recreation AI (and menus) — Sirlin.Web — Recreation Design


There is a new episode of my Uncooked Recreation Design podcast up for my ($10+) patrons, right here. This podcast sequence is a part of my thanks to all those that help my varied initiatives on Patreon. That very same podcast hyperlink additionally has hyperlinks to all the opposite episodes of Uncooked Recreation Design too, btw.

On this episode, I talk about a sophisticated sort of preventing sport AI for the upcoming Fantasy Strike preventing sport (playable builds for that accessible for increased tier patrons, btw). The twist about this AI dialogue is that the difficulty right here is de facto all about the way in which we current it, and that is closely tied to the in-game menus. Which modes even exist? How are they organized? This menu stuff is extremely onerous within the first place and the prospect of fantastic AI calls into query a bunch of issues we would have taken without any consideration earlier than.

That is “uncooked sport design” within the truest sense in that we’re misplaced within the forest right here. Since recording this I’ve a minimum of barely extra thought what to do and I believe we had been barely beginning to head in the fitting course by the tip.

I additionally do a separate podcast sequence, Sirlin on Recreation Design, which is free for everybody and customarily extra polished. The Uncooked Recreation Design sequence is deliberately unpolished and offers a glimpse at what it is actually wish to work on design issues.

Thanks once more to my patrons on your help!

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