A typical Unity challenge comes with some default belongings. For instance, take a look at these 2D sprites:
The Sq.
asset is the default Sprite that will get utilized to a GameObject once you go 2D Objects > Sprite > Sq.
in a Unity Scene, like this:
Due to that, they’re very useful once you’re simply beginning out a challenge, and you have not made any graphics for it. However as soon as you have executed that, the priority is that these belongings are nonetheless getting saved once you construct a .exe
file on your challenge, taking on area in reminiscence whereas not really getting used within the Unity challenge. If they’re, I need to take away them, since I am now not utilizing them.
I discovered this dialogue thread on the Unity discussion board which appears to recommend that they could possibly be eliminated when the challenge is constructed, however I am unable to inform in the event that they’re speaking about the identical factor I’m in that dialogue thread. Additional, within the construct for my challenge, I am getting a folder known as MyProjectName_Data
, which then accommodates a folder known as Sources
, after which a ~1 KB file known as unity default sources
. So this is able to recommend to me that they’re nonetheless being shipped after I construct the challenge.
So, my query is:
- Are they getting exported after I construct the challenge?
- Are there any copyright or authorized legal responsibility implications to distributing these belongings inside my Unity sport construct?
- How can I delete them?