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The Alters Walkthrough – Act 3


This Act 3 walkthrough for The Alters covers Days 53 to the tip, guiding you thru the ultimate stretch of Jan’s journey. You’ll discover the final map zone, uncover the Rebels’ base, and construct key buildings just like the Materializer Module and Fragmenting Gadget. Infrastructure turns into essential as you put together the Ark Sarcophagus and face rising environmental threats. Main storylines conclude, together with the arcs of the Technician, Miner, and Scientist. You’ll additionally climb the Inner Tree—Jan’s emotional reckoning—and navigate the ultimate selections. With the tip in sight, each resolution counts. This information helps you end robust, with function and readability.



Day 53: Exploring Act 3 Map

Because the day begins, take inventory of your sources. In case you’re speeding by way of Act 3, it’s possible your staff is smaller after the current defections. With restricted manpower, shift your focus to exploration and finishing precedence missions rapidly. Be certain to improve your swimsuit—particularly the Luminator modules—as these are essential now.

Most of your base might be malfunctioning, and Organics might be operating low. When the Scientist asks to speak, discover him and hear—he’ll share issues about his analysis and never receiving correct credit score. You’ll additionally need to construct one other Workshop to craft key gear quick.

When prompted, select the dialogue possibility “Jan S. Dolski.” Ask in regards to the TUR automobile sign. Then, assign duties for the day and head to the Comms Room to talk with Maxwell—the dialog might be unsettling.

After that, add 4 Computerized Outposts to the manufacturing queue and head exterior. As soon as on the map, start by shifting south. Anticipate to come across anomalies—take care of them as wanted. Search for the Organics deposit, clear close by threats, and seek for an acceptable outpost web site.

If rocks block your path, add a Drill to the queue and harvest from a close-by shallow deposit whereas it’s being constructed. As soon as the Drill is prepared, use it to clear the blockage—be ready for extra anomalies past it.

After clearing the realm once more, arrange the Outpost. For the Pylon connection, place one on the ledge close to the massive tree-like construction, then drop down and join it to the primary hub to finish the chain.

Spend the remainder of the day accumulating Organics. Return to base by 19:30, speak to the Miner within the kitchen, and name it an evening.


Day 54 : The Insurgent Base

With solely three Alters left and morale low, begin the day by checking in with each. Holding their spirits up will assist preserve working hours. Your most important goal as we speak is to find the lacking staff members. Assign duties accordingly and put together for exploration.

Head southeast when you’re prepared to go away the bottom.

Quickly, you’ll spot tire tracks from the TUR automobile. Transfer cautiously—visibility is poor and the realm is crammed with anomalies. Follow the left till you encounter a prism anomaly, then proceed till you hit a useless finish.

Take the branching path to the correct, cross a shallow metallic deposit, then flip left. You’ll quickly uncover the insurgent camp.

Communicate with the Technician there, then hold heading left to discover a suitcase containing a film titled “Aliens Have Lastly Responded.” After that, double again and harvest each the metallic and natural deposits you handed earlier.

Return to the prism anomaly, destroy all three cores, and proceed left to succeed in the metallic deposit. Right here, you’ll additionally discover a Time Dilation anomaly—destroy it.

You’ll come throughout a rock blockage defending the deepest a part of the deposit, however with out sufficient pylons, outposts, or a drill, you gained’t be capable of entry it but. Mark it for later.

On a ledge above, find one other suitcase containing a “Self Made Mug.”

Earlier than heading again, mine the shallow metallic deposit. As soon as on the base, converse with the Scientist in regards to the TUR automobile and the prism anomaly, then wrap up the day.


Day 55 : The Beacon

Begin the day by checking the manufacturing queue—be certain the Beacon is crafting, because it’ll take round 4 in-game hours to finish. Your most important objective as we speak is to arrange an Computerized Outpost on the metallic deposit. Assign duties to your Alters, then head out.

Transfer towards the metallic deposit and clear the rock blockage simply south of it. As soon as the trail is open, construct the outpost.

Subsequent, join the Pylon from this new outpost to the present high-ground Pylon close to the Organics deposit to take care of vitality move.

Earlier than persevering with, harvest metallic from a close by shallow deposit, then begin making your method throughout the map towards the Beacon placement web site.

If you arrive, you’ll possible encounter sign interference blocking the position. Discover the realm for shallow metallic deposits to collect additional sources—however should you can’t discover any, don’t waste an excessive amount of time.

As soon as it’s clear you possibly can’t proceed additional for now, return to base and regroup for the following part.


Day 56 : Organising Infrastructure

With a magnetic storm incoming, begin by stocking up on Radiation Filters and Restore Kits. When you’ve got a Planetary Pattern left, use it to analysis Free Climbing—you’ll need the additional battery effectivity.

Subsequent, converse with the Miner, who’ll assign the duty “The Wooden and the Sculptor.” Then verify in with the Scientist. He’ll request analysis on Beacon Blockade, however maintain off on that for now.

Your precedence as we speak is organising an Computerized Outpost on the Enriched Steel deposit. Head north.

Clear the rock blockage once you arrive, then construct the outpost. Join the Pylons as wanted to energy the positioning.

Afterward, transfer towards the mineral deposit. Filter all Anomalies within the space to make it protected.

Arrange one other Computerized Outpost, however should you’re quick on Pylons, mine a close by shallow deposit to cowl the deficit.

Return to base and queue up two extra Pylon packages for manufacturing the next day.

You’ll then obtain a name from Lucas—the dialog ends with you encouraging him to begin pondering independently. With nothing extra to do for the night time, wrap up the day and get some relaxation.


Day 57 : Provide bundle for the Rebels

The day begins with simply 5 in-game hours earlier than the magnetic storm hits, so act quick. Refill on Radiation Filters and Restore Kits, then head to the Refinery to start processing Enriched Steel into usable metallic.

As quickly because the storm hits, reassign everybody to base upkeep. Hold one Alter within the Workshop to proceed producing important gadgets like Rad Filters and Restore Kits.

Subsequent, start assembling the Provide Bundle for the Rebels to progress the duty “The Aftermath.”

With issues stabilizing, spend a while working within the Kitchen to take care of your meals reserves.

As soon as every thing’s dealt with, finish the day.


Day 58 : Constructing the Fragmenting Gadget

Start the day by organising your manufacturing queue, then head out to attach the Minerals deposit and ship the Provide Bundle to the Rebels. As soon as the connection is dwell, meet with the Technician.

He’ll assign you the duty “The Longest Day,” which requires connecting their Pylon to your community. You’ll want a Drill Cartridge and a lot of Pylons to make it occur.

To assist the Rebels, put together to share 120 Metals, 80 Minerals, and 40 Rapidium. In case you’ve accomplished Beacon Blockade analysis, head again to base.

On the best way, verify close to the Rapidium deposit—you’ll discover an uncommon rock tied to “The Wooden and the Sculptor.”

As soon as again, converse with the Scientist in regards to the Barrier. This unlocks the duty “Sky’s the Restrict,” the place you’ll want to search out and expose three interference sources.

Begin by heading to the Organics deposit and use the Luminator. The second supply is within the discipline resulting in the Insurgent base, and the third is farther out, however reachable. Use the Luminator on every.

After exposing all three, return to base and verify in with the Scientist. Now, start analysis on the Materializer Module and queue manufacturing for the Fragmenting Gadget.

Finish the day by repairing a Workshop, then flip in for the night time.


Day 59 : Ending the Technician’s and the Miner’s Story

Begin the day by heading to the Workshop to craft the Fragmenting Gadget. As soon as that’s underway, do a fast shift on the Refinery to transform all of your ALX into usable metallic.

With sufficient sources lastly gathered, go meet the Technician to finish the Insurgent provide process “The Longest Day.” This may wrap up the Technician’s storyline.

In your method again, discover the Miner and provides him the wooden and chisel, finishing his storyline as effectively.

If Materializer Module analysis is finished however you’re nonetheless quick on Minerals, maintain off on constructing it.

With no urgent duties left, finish the day early.


Day 60 : Materializer and two extra Rapidium Arks

Begin Day 60 by constructing the Materializer, now that you’ve got sufficient sources. As soon as it’s full, head over to it—the Scientist might be ready.

He’ll temporary you on the upcoming mission, so start preparations instantly. Refill on Radiation Filters, Restore Kits, and Batteries to make sure you’re absolutely outfitted.

Subsequent, construct two further Rapidium Arcs to complete the related process.

Shortly after, you’ll obtain a name from Lucas. As soon as the dialog ends, there’s nothing pressing left to deal with.

With every thing in place for the following part, wrap up and finish the day.


Day 61 : The Interal Tree

Because the day begins, take one ultimate inventory of your sources and head out to the designated location. Beginning this mission means you gained’t be capable of return for some time, so be certain to take all crucial precautions.

As soon as the Interal Tree comes down, start climbing up the department.

Hold ascending, clearing out each Interal in your path. After eliminating them, proceed climbing—time and again. Destroy all anomalies alongside the route as you make your method additional up the tree. On the finish of every path, hold climbing.

Ultimately, you’ll come throughout a Prism Anomaly. Push by way of it and climb to the following degree.

Clear each anomaly in sight, together with all of the Prism cores.

Then climb up as soon as extra and proceed previous the anomalies. Lastly, you’ll attain the topmost space.

Destroy the Prism anomaly cores as rapidly as potential. From there, you’ll be capable of see the middle.

Filter each final anomaly and arrange the Fragmenting Gadget.

Then, make your technique to the sting of the realm.

Again on the base, situations might be in tough form. Perform emergency repairs earlier than ending the day.


Day 62: Ultimate Preparations

A magnetic storm is on its method. First issues first—rally everybody within the kitchen for a group dialogue.

After the dialog, a plan might be set into movement. You’ll now obtain the duty: “Ultimate Preparations.” Head out and activate the beacon.

As soon as the beacon is fired off, you’ll be offered with a number of selections. “Ultimate Preparations” has two components: “The Rescue Group” and “The Takeover.” You’ll be able to select a violent or non-violent route. You’ll additionally must determine between letting Lucas information the ship or researching an autopilot.

Select the non-violent method, and decide to researching each the swimsuit improve and the autopilot machine.

Later, you’ll obtain a name from Lucas.

He’ll ask you to craft the RAT. However should you don’t belief him—or really feel it’s too dangerous—decide to craft the sleeping fuel as a substitute. In case you’re quick on Organics, head out to the outpost to collect extra.

When you’ve collected sufficient, return to base and converse with the Scientist. He’ll request 10 Polymers. Arrange manufacturing within the Refinery, and within the meantime, begin crafting the sleeping fuel.

Earlier than lengthy, the day will come to a detailed. Name it an evening.


Day 63 : The Ultimate Magnetic Storm

As soon as the Polymers are prepared, hand them over to the Scientist.

Conform to let him examine his principle—however bear in mind, as soon as he leaves, all analysis will come to a halt. There’s no assure he’ll survive the incoming magnetic storm. Within the meantime, top off on Rad Filters and Restore Kits.

In case you’re operating low on Organics, head out and gather some.

Again on the base, give attention to maintaining upkeep underneath management. The Scientist gained’t return that night time. The Miner will appear to be he has one thing to say, however he gained’t speak throughout the storm. With simply two hours left earlier than the storm passes, determine to name it a day.


Day 64 : The Ark Sarcophagus

Begin the morning by talking with the Miner. As anticipated, he’ll need to speak in regards to the Scientist. You’ll want 40 Rapidium to construct the Ark Sarcophagus, so head out to collect it.

Whilst you’re out, the Scientist will return. Head again to base and converse with him.

He’ll have marked some coordinates in your map—comply with the trail and take his name alongside the best way.

After that, return to base once more to speak issues by way of with him.

In the long run, select to assist him in pursuing his dream.

Then, start constructing the Ark Sarcophagus.

As soon as that’s finished, full each the Go well with Improve and the Autopilot machine. With every thing in place, converse to the Scientist one final time and let him go.

Lastly, make your technique to the Base Navigation console.


Ultimate Day : Maxwell’s Path

Say goodbye to the remaining Alters—simply the final two. That may full the duty: “Final Goodbyes.”

Subsequent, head to the comms room and reply the decision. It’ll be Maxwell.

From there, you’ll obtain the ultimate process: meet the rescue staff. Step exterior by way of the airlock.

Through the dialog, use the teachings you’ve realized to persuade the rescue staff to load the Rapidium arks onto their ship.

Then, arrange the sleeping fuel onboard.

What follows is the Epilogue.

On the trial, you’ll face a selection: lie and aspect with the Company, or inform the reality. That call will lead you to the ending often known as “Maxwell’s Path.”


That completes the complete walkthrough for Act 3 of The Alters.

Walkthroughs for the opposite Acts will be discovered right here or under –

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