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HomeIndie GameIndie Retro Information: MILV - Bullet hell Amiga shooter 'Hyperborea' will get...

Indie Retro Information: MILV – Bullet hell Amiga shooter ‘Hyperborea’ will get a brand new identify and video!


All through 2024 I have been protecting you updated about Golden Code’s superior wanting Danmaku shooter of ‘Hyperborea’. A recreation that does not simply function first rate graphics, however extra bullets and lasers than you may deal with all operating on a inventory A1200 or above. Effectively when you’re within the newest developments of this upcoming Amiga recreation which was previously generally known as ‘Hyperborea’ and now generally known as ‘MILV’, then offered under is the very newest footage from an precise Amiga displaying the sport in motion.

When the sport is formally launched, I will ensure to do a extra in-depth write up. However for now this is every part the developer has stated in relation to the video posted above. “Actual bullet hell on a inventory Amiga 1200 at 304 x 256 PAL 50 Hz, with 2p mode and tons of of bullets!”

The Crew:

  • Gfx – Crome
  • Audio – Triace
  • Code and many others. – Daytona675x
  • extra gfx: Matt Walkden
  • placeholder stage music: “te-x-mas 6” by xtd / mystic & the grid, from MOD archive
  • music participant: Frank Wille
  • VSCode dev system: Bartman^Abyss

What’s new:

  • An improved hitbox indicator.
  • new self-made sound results.
  • power-ups (weapon+, bomb+, life+ and the everyday MP merchandise).
  • continues.
  • 6 highscore tables, one for every problem stage and 1p/2p.
  • extra bullet- and pattern-types.
  • in-game messages. At present used for the everyday WARNING earlier than the boss, but in addition for the level-end bonus rating including because the system permits for placeholders and procedural textual content changes on the fly.
  • pixel good occlusion. Each background tile can have a masks for use for occlusion results on enemies. E.g. floor enemies can seem from behind rocks or transfer under bridges or conceal under bushes, stuff like that. This works with all kinds of enemies.
  • in fact background adjustments like explosion craters take such occlusion masks under consideration too.
  • additionally notice that absolutely occluded enemies can’t be shot and will not shoot. Lastly some good utilization for the blitter’s zero flag 🙂
  • background brightness might be adjusted within the main-menu. Effectively, all of us become old and this will actually assist some folks to simpler distinguish bullets and enemies from the background.
  • within the uncommon case of a frame-drop, the sport will now lock to 25Hz for a few second to keep away from micro-stuttering.
  • changed some enemy placeholders (no pumpkins from the Halloween video anymore). Particularly sliced and added a mod of the well-known Dodonpachi tank boss, largely to offer Crome some hints on the best way to partition his personal bosses.
  • satellite tv for pc mode. For now that is simply obtainable by way of the hidden cheat menu, I do not know if I will make this an official recreation mode. Anyway, if activated the 2nd participant ship will observe the first participant ship and shoot with the opposite gun. I added this for good video recording if my daughter shouldn’t be obtainable for a 2P session 🙂
  • a lot of different stuff (e.g. many fixes / optimizations, recent scoring system, improved tool-chain, ship motion speeds adjusted to be extra DDP-alike, particles on participant demise, and many others. and many others.)
  • Crome ready backgrounds for 3 ranges up to now. Enemies come final as a result of I first put together enemy patterns and swarms in order that he is aware of the max dimensions earlier than drawing…
  • a brand new identify: “Missile Intercepting Deadly Car” – or M.I.L.V. SWIV is my favourite Amiga shmup and that is one other nod to these guys.

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