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unity – Why does dynamic gentle flicker/get changed with a sq. when rotating the digital camera?


I’m dealing with the identical drawback again and again with Dynamic Lights in Unity and do not know the place subsequent to look. I’m nonetheless studying Unity so possibly I am lacking one thing trivial as a result of it occurs within the Glasses (Meta Quest App) but additionally in Editor Recreation Mode. Precisely the identical factor.

The Downside:

Lighting usually works however as I flip my head (XR Digicam) round when considerably near the sunshine, the sunshine is changed by an odd sq. artifact that appears associated to the rotation of the pinnacle (scene).

Some head rotations make the sunshine accurately render, many others make the sunshine disappear and that unusual sq. seems as an alternative – on the gentle place.

This occurs independently of the “Further Lights” settings (pixel depend …), EVEN WITH ONLY ONE LIGHT within the scene (this instance!)

Unity dynamic lighting artifacts

You may also see it in this YouTube video.

Query
Any concept about what could be the trigger? I’ve touched the whole lot and this drawback stays.

Scene Particulars

  • URP for Meta Quest
  • scene 100% runtime generated, no lightmaps or baked lighting
  • No baked Shadows, Realtime Shadows disabled

Lighting / Undertaking settings:

  • Forged Shadows: Off
  • Fundamental Mild: Per Pixel
  • Further Lights: Per Pixel, Per Object Restrict: 3
  • Rendering Path: Ahead+ (advisable for Meta Quest)
  • Depth Priming Mode: Disabled
  • Depth Texture Mode: After Transparents
  • Publish Processing: Disabled
  • Intermediate Texture: Auto
  • Foveated Rendering: 1.0 strngth (doesnt appear associated in any case)

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