Dying Gentle: The Beast may have a higher deal with weapons being simply as viable a fight possibility as melee weapons, regardless of the sequence’ deal with hand-to-hand fight.
To say the Dying Gentle sequence has had a sophisticated relationship with weapons is not an assumption on my half; it is actually the phrases of the sequence’ franchise director, Tymon Smektała. Speaking to GamesRadar+ throughout Summer time Recreation Fest 2025, Smektała walked us by way of Dying Gentle’s messy historical past with weapons and pew pewing.
Smektała (half-) joked that “if Dying Gentle and weapons had been on Fb, their relationship standing can be, ‘it is difficult’.”
He defined that Techland acquired a variety of suggestions from individuals taking part in the unique Dying Gentle and asking “why did you even trouble to have the weapons” in such a melee-focused recreation, and so “in the second, we did not.” However then, naturally, “the very first thing we heard after the discharge [of Dying Light 2] was ‘however, the place are the weapons?'”
Future Dying Gentle 2 updates would ultimately add weapons, though this introduced a novel “lore and narrative problem” as a result of “we even particularly put that on this planet constructing, within the lore, that there are not any weapons on this world.”
Though Techland by some means “managed to squeeze them in,” there are nonetheless fairly prevalent narratives on-line that weapons in Dying Gentle 2 are both not as viable as melee weapons or simply plain do not belong.
You possibly can most likely perceive then that Techland determined to place an even bigger deal with balancing firearm fight in Dying Gentle: The Beast. “For Dying Gentle: The Beast, we determined, ‘let’s give the gamers the weapons if they need, but additionally let’s deal with the weapons so that they actually really feel on par with melee fight when it comes to how bodily they’re, how brutal they’re, but additionally balanced they’re, so they do not really feel too overpowered.”
I genuinely really feel for the group at Techland on this, as sure, the Dying Gentle sequence is constructed round fast-paced parkour traversal and, mainly, the comically ugly slicing and dicing of zombies, significantly towards the endgame when you can begin crafting wildly foolish killing machines that make mincemeat out of the undead.
Weapons have all the time felt a bit of misplaced, however with Techland making this public dedication to enhancing them, there’s purpose to be longing for a extra balanced assortment of weapons general.
Techland introduced throughout SGF that Dying Gentle: The Beast is launching on August 22 throughout PS5, PS4, Xbox Sequence X/S, Xbox One, and PC.