Monday, April 28, 2025
HomeGame DesignFeral spec — Sirlin.Internet — Sport Design

Feral spec — Sirlin.Internet — Sport Design



The squirrels he summons have haste (can assault immediately) and are invisible. The invisible half means they will ignore patrollers and assault no matter they need, and it additionally means opponents can’t assault them and even goal them on their flip except they’ve a detector or a Tower add-on, which they in all probability don’t.

Let’s do the maths with Moss Historic. Let’s say you need to do all of the harm you’ll be able to to your opponent’s base. The flip he arrives, he can have 3 squirrels assault for a complete of three harm. On the second flip, he can absolutely assault *one thing* and dwell, which suggests he’ll summon 3 extra squirrels. So the squirrels alone will do 6 harm this flip. Similar story on the next flip, besides there can be 9 squirrels by then.

The abstract is that on flip 1, 2, 3 of getting him your squirrels did a complete of three, then 9, then 18 harm. That’s 18 harm that in all probability can’t be stopped by patrollers, PLUS 16 extra harm from Moss Historic himself attacking on turns 2 and three of this sequence. Additionally consider that tech III items are usually onerous to eliminate with spells, and Moss Historic is untargetable, making him virtually unattainable to cope with outdoors of fight.

From the largest of creatures to the smallest, the Feral spec instructions all of them!

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