Hives are huge airships that carry many smaller Stinger items inside. They deploy 5 of those 1/1 Stingers once they arrive. Spreading out your assault energy can assist rather a lot in some circumstances. You can kill 5 1/1 frogs or one thing in a single flip and nonetheless have all of your Stingers. You can patrol a bunch of Stingers to clog up the airways for opposing fliers. You can kill a hero with 4 hit factors and never waste the fifth level of harm as overkill (have the fifth Stinger assault one thing else).
Hive can be a reasonably sturdy menace. Dropping particular person Stingers isn’t a giant deal, and you’ll substitute them for simply 1 gold every. Opponents actually need to destroy your Hive itself, fairly than the Stingers; Stingers can’t perform with out the coordination from the Hive command ship. A Hive has 6 hit factors although, 2 greater than a Void Star, so it is powerful to kill. Hives even have resist 1, which makes them price extra to focus on.
Each of those airships are costly to make use of. Hive’s impact stacks in case you have a second one, so that you would possibly even need 2 Hives so you’ll be able to have a whopping 10 Stingers, however that prices a complete of 12 gold and a couple of playing cards along with having to construct your Future tech II constructing. That stated, keep in mind that your Future hero has the Promise of Cost spell. You’ll be able to promise to pay for a Hive or two even a flip ahead of you’ll be able to truly pay for it, then the opponent is confronted with taking down an armada they most likely aren’t ready for.
With such air superiority, you could be questioning why you need to hassle going to tech III with Future. These tech IIs are actually able to successful the sport, so that you don’t have to succeed in to tech III. Usually, the bounce in energy to tech III can assist you break any stalemates which may have developed, and it could cut back the variety of turns it’s essential win. On this particular case although, your tech III can assist you cowl what could be a weak spot of your gameplan.
One potential drawback with an air superiority technique is that you simply’re mainly partaking in a race. It’s important to make sure to truly win that race. You’ll be able to fly over enemy patrollers, however they’ll additionally assault beneath your fliers. In case your opponent has notably sturdy floor items, or if they’ll simply kill a few of your items, they could find yourself successful that race.
Right here’s one thing that may change that math: