Impressed by one other connect-the-dots grid puzzles, I’ve developed a variant with a novel set of motion restrictions. It’s related in spirit, however with a twist: you’ll be able to solely transfer instantly from dot to dot, with no free-form motion allowed.
The target is to attract a single, steady line that connects as many dots as doable on a 5×5 grid with out crossing itself.
The Grid
The puzzle is performed on a 5×5 grid of dots:
• • • • •
• • • • •
• • • • •
• • • • •
• • • • •
The Guidelines
- Steady Line: The road have to be a single, steady path.
- No Repeated Dots: The road can’t go to the identical dot greater than as soon as.
- No Crossing Over: The road can’t cross over a beforehand drawn phase. (e.g., a diagonal transfer can’t "soar" over an current horizontal or vertical line phase).
-
Particular Motion Rule (The "Reverse Flip" Rule): That is the core of the puzzle. After your first transfer, you at all times have two selections: go straight, or make a particular "reverse" flip.
a) Go Straight: You’ll be able to at all times repeat your final transfer. For those who simply went
Proper
, you’ll be able to goProper
once more.b) Make an "Reverse Flip": To show, you will need to transfer in a means that partly reverses your final course.
-
In case your final transfer was DIAGONAL…
Instance: You moved Down-and-Proper. A standard flip is perhaps
Down
orProper
. However for an "reverse flip," you will need to use the reverse straight instructions. Your solely doable turns are straightUp
or straightLeft
. -
In case your final transfer was STRAIGHT…
Instance: You moved straight to the Proper. To make an "reverse flip," your subsequent diagonal transfer should embody the reverse horizontal course (
Left
). Your solely doable turns areUp-and-Left
orDown-and-Left
.
The Large Concept: Turns are at all times "backwards-looking." A diagonal transfer turns into its reverse straight elements, and a straight transfer turns into diagonals that return on themselves.
-
Predominant Problem:
- What’s the most variety of dots you’ll be able to join on a 5×5 grid following these motion guidelines?
Bonus Problem:
- What’s the most variety of dots you’ll be able to join on a 7×7 grid following these motion guidelines?
Superior Problem:
- What’s the most variety of dots you’ll be able to join on a n×n grid following these motion guidelines?
Interactive Model
To make exploring the puzzle guidelines and mechanics simpler, I’ve created a totally playable model. You’ll be able to simply share your resolution by taking screenshot from it.