Sunday, July 13, 2025
HomeIndie GameMinimalist technique recreation that teaches you the misplaced talent of telegraphy.

Minimalist technique recreation that teaches you the misplaced talent of telegraphy.


Hiya of us,

Large information: MORSE goes to be demoing in Steam Subsequent Fest! I am so stoked for individuals to lastly get their fingers on the mission in any case this time.

With that in thoughts, I have been sprucing up the demo and including some final minute options that actually improve the sport:

+ Ammo charge scale: So as to add additional incentive to accuracy, I’ve added a tiny scale within the backside left nook of the display that will increase every time an enemy hit is chained. Doing that persistently will fill the size, which quickens ammo provide. Lacking a ship with artillery or letting mines get blown up will cut back it to zero. I actually like this function as beforehand competent gamers could be caught ready for ammo to fill in, however now their accuracy is rewarded with extra ammo. The bit that is immensely satisfying is it is unlocked a complete new depth to deciding when to kill enemies. Let me clarify:

Beforehand gamers would simply sit on the far facet of the map and simply shoot enemies the second they spawned, however now due to the ammo scale there’s incentive to go away ships alive longer so you possibly can chain them collectively and see your subsequent goal if you hearth on the following ship.

For instance, shall we say you are on the furthest proper on the map, an enemy spawns, you kill it instantly. No different enemies have spawned but/moved in vary so you do not get intel of their positions. This implies you must guess the place the following ship will spawn, risking breaking your ammo chain if you happen to miss.

Minimalist technique recreation that teaches you the misplaced talent of telegraphy.

As a substitute, ready until the enemy ship has moved throughout a grid area or two (however nonetheless wanting your mines) means if you do hearth on it, the muzzle flash reveals the following goal. So in idea, so long as they’re in vary you will most certainly be capable of spot your subsequent goal, persevering with the chain. You can even use sluggish, closely armoured ships as a spot to intermittently hit to disclose the encircling space with out breaking that combo.

I’ve used this very successfully to max out the size, it feels all of a sudden like there’s much more depth to enemy choice reasonably than taking pictures every thing that strikes.

+ Credit web page: Fairly than simply an “About” popup, I’ve added a devoted credit web page for the sport the place you possibly can see little ships passing within the background.
+ Deck of unlocks: With the in recreation about web page now redundant, I’ve switched that out for a “Deck” web page that shows all of the upgrades you have unlocked thus far in your run with some additional element of what every card does. Hopefully helps gamers optimise their runs a bit extra!

+ A stable buff of polish: I’ve cleaned up quite a lot of the UI which has made an enormous distinction to the texture of play. I additionally added a bit closing display itemizing a few of the options the sport may have on launch.

I’ll submit the demo to Valve this week, fingers crossed every thing goes easily so it launches on time! Keep tuned for extra quickly.

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