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HomeVideo GameNintendo Swap 2 Remaining Tech Specs Have Been Confirmed

Nintendo Swap 2 Remaining Tech Specs Have Been Confirmed


Nintendo Switch 2
Picture: Nintendo Life

Everyone knows the Nintendo Swap 2 goes to be considerably extra highly effective than its predecessor, however simply what sort of internals is the brand new console boasting? Nicely, due to a brand new breakdown by Digital Foundry, we will now lastly dive into the specifics.

First, let’s check out the customized Nvidia SoC (system on a chip). When in comparison with the equal for the unique Swap – which was successfully a vanilla Tegra X1 – the brand new Nvidia T239 for the Swap 2 is completely customized construct particularly for Nintendo.

The CPU structure is made up of eight ARM Cortex A78C cores operating the ARMv8 64-bit instruction set with cryptography extensions enabled. Two of those have been reserved by Nintendo for the working system, with the remaining six obtainable for developer use. It is a related ratio to the unique Swap, which utilised 4 ARM Cortex A57 cores with one reserved for the working system.

With the cache configurations shared by Nvidia, it seems just like the Swap 2 is utilising 64K of L1 instruction cache and one other 64K or L1 knowledge cache. With L2, all eight cores have 256K every, whereas 4MB of L3 cache is shared amongst the lot.

CPU clocks reveal the CPU runs at 1100MHz in handheld mode and dropping right down to 998MHz when switching over to efficiency modes. Docked mode yields a CPU clock of 998MHz, whereas the utmost clock for the CPU is 1.7GHz.

Wanting on the graphics {hardware}, earlier leaks will be confirmed, with the Swap 2 utilising Nvidia’s Ampere structure, rated for 3.072 TFLOPs when in docked mode and 1.71 TFLOPs in handheld mode. The unique Swap used Maxwell structure. 1536 CUDA cores are confirmed in comparison with the 256 used on the OG Swap, whereas GPU clocks yield 561MHz when operating in handheld mode and 1007MHz when docked.

Moreover, the Ampere structure is certainly able to ray tracing, with the Swap 2 rated at 10 gigarays per second in handheld mode and doubling as much as 20 gigarays when docked. Ray tracing has but to be seen in confirmed video games up up to now, nevertheless it’s definitely a chance that we may even see it sooner or later.

Shifting onto reminiscence, and once more, the leaks have been confirmed with two 6GB modules making up a complete of 12GB of LPDDR5X. Reminiscence bandwidth is confirmed at 102GB/s in docked mode versus 68GB/s when operating in handheld mode. 3GB of RAM is reserved for the system itself, whereas 9GB is out there for developer use. In contrast this to the unique Swap, which used a complete of 4GB RAM, with simply 3.2GB obtainable for builders.

Now, one thing significantly fascinating is that GameChat will supposedly have a “vital influence on system assets”, with Nintendo really offering builders with a testing device, basically simulating the API latency and L3 cache misses that GameChat would take up. Digital Foundry subsequently states that GameChat is “an space of developer concern”.

Lastly, DLSS (Deep Studying Tremendous-Sampling) is absolutely confirmed, and we all know in fact that Cyberpunk 2077 is utilizing the know-how. In line with DF,

Let’s take a extra simplified take a look at the specs compared to the unique Swap – once more, big due to Digital Foundry for the main points on this:

Swap 2: Nvidia T239 Swap 1: Nvidia Tegra X1
CPU Structure 8x ARM Cortex A78C 4x ARM Cortex A57
CPU Clocks 998MHz (docked), 1101MHz (handheld), Max 1.7GHz 1020 MHz (docked/handheld), Max 1.785GHz
CPU System Reservation 2 cores (6 obtainable to builders) 1 core (3 obtainable to builders)
GPU Structure Ampere Maxwell
CUDA Cores 1536 256
GPU Clocks 1007MHz (docked), 561MHz (handheld), Max 1.4GHz 768MHz (docked), as much as 460MHz (handheld), Max 921MHz
Reminiscence/Interface 128-bit/LPDDR5 64-bit/LPDDR4
Reminiscence Bandwidth 102GB/s (docked), 68GB/s (handheld) 25.6GB/s (docked), 21.3GB/s (handheld)
Reminiscence System Reservation 3GB (9GB obtainable for video games) 0.8GB (3.2GB obtainable for video games)

In order that’s yer lot! Data has additionally been made obtainable for the display screen, nevertheless it’s nothing that hasn’t already been confirmed by Nintendo. All in all, the prior leaks have largely been confirmed to be true, and it will be fascinating to see simply how builders make use of the specs within the years to come back.



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