I lately downloaded the most recent response stats for the HEXAD 12 Person Sorts check, and fed them into ChatGPT to analyse. I believed it was very fascinating what got here again, and it supported what I had noticed prior to now – so thought I’d share it right here!
1. Gender-Primarily based Developments
Females:
- Predominantly align with Socialiser and Philanthropist sorts, indicating a robust choice for neighborhood engagement and altruistic behaviors.
- The dominance of Socialiser decreases barely in older age teams, changed by Philanthropist, reflecting a shift towards purpose-driven motivations.
Males:
- Are likely to exhibit Achiever and Participant traits, emphasizing goal-oriented behaviors, competitions, and extrinsic rewards.
- Achiever stays a robust motivator throughout all age teams for males, with Participant peaking in youthful customers and declining over time.
2. Age Group Dominance
Youthful Customers (18–29):
- Proceed to indicate increased prevalence of Free Spirit traits, reflecting a want for autonomy, exploration, and artistic freedom.
- Participant traits are additionally barely stronger on this age group, indicating the enchantment of rewards and achievements early in life.
Older Customers (30–49):
- Show extra balanced traits, with notable will increase in Philanthropist motivations, suggesting a shift towards altruism and purpose-driven engagement.
- Achiever stays outstanding, indicating continued goal-oriented conduct.
3. Gender and Age Interplay
Youthful Females (18–20):
- Exhibit sturdy Socialiser and Philanthropist tendencies, valuing relationships, neighborhood, and function.
- Free Spirit can be vital, reflecting creativity and independence.
Older Males (30–49):
- Display increased inclinations towards Achiever and Free Spirit, specializing in mastery, autonomy, and private development.
4. Gamers Are Reward-Oriented however Underrepresented
- Participant stays one of many least dominant traits throughout all teams however is extra pronounced in youthful customers (18–20), aligning with early-stage life targets and aspirations.
- This implies that gamified reward programs could resonate effectively with youthful customers however require a balanced method for older demographics.
5. Philanthropists Improve with Age
- Philanthropist scores develop progressively increased with age, particularly in females, reflecting a shift towards purpose-driven motivations and significant engagement.
- Older customers could want programs that enable for altruistic contributions or optimistic social impacts.
6. Disruptors Are Uncommon however Not Distinctive
- Disruptor stays the least widespread trait however represents a distinct group that thrives on innovation and system challenges.
- Whereas small in proportion, Disruptors could play a important position in driving change and artistic problem-solving.
7. Balanced Motivations in Older Customers
- Customers aged 30–49, no matter gender, exhibit extra balanced traits, combining Philanthropist, Achiever, and Free Spirit motivations.
- This implies that holistic engagement methods could also be simpler for middle-aged customers.
8. Gendered Developments in Free Spirits
- Free Spirit stays vital in each genders however is extra pronounced in youthful customers:
- Youthful females (18–29) emphasize autonomy, creativity, and social connections.
- Youthful males (18–29) steadiness autonomy with mastery, reflecting a mixture of Free Spirit and Achiever traits.
9. Socialisers Decline With Age
- Socialiser traits dominate in youthful age teams (18–20), particularly amongst females.
- As customers age, social motivations decline barely in favor of Philanthropist and Achiever traits.
10. Gender-Particular Gamification Design Implications
For Youthful Females:
- Emphasize social and collaborative parts.
- Introduce alternatives for artistic autonomy to enrich their Free Spirit tendencies.
For Older Females:
- Present significant engagement via programs that allow altruistic contributions or community-building actions.
For Youthful Males:
- Give attention to structured rewards, autonomy, and artistic exploration, whereas making certain clear goal-setting frameworks.
For Older Males:
- Create mastery-driven challenges with measurable progress.
- Incorporate autonomy and alternatives for private development to align with their Achiever and Free Spirit motivations.








Correlations


The heatmap and correlation matrix present insights into the relationships between Hexad person sorts:
- Destructive Correlations:
- Socialiser vs. Free Spirit: Reasonable adverse correlation (-0.44), indicating that customers who worth social connections are much less more likely to prioritize autonomy.
- Socialiser vs. Disruptor: Reasonable adverse correlation (-0.40), suggesting that these with sturdy social motivations are much less inclined to problem programs.
- Philanthropist vs. Disruptor: Sturdy adverse correlation (-0.47), reflecting opposing tendencies between altruism and disruption.
- Optimistic Correlations:
- Socialiser vs. Philanthropist: Weak optimistic correlation (+0.20), indicating some overlap between social and altruistic motivations.
- Different optimistic correlations are weak, indicating distinctiveness between most Hexad sorts.
- Low/No Correlation:
- Free Spirit vs. Disruptor: Very low correlation (-0.02), suggesting that autonomy and system-challenging behaviors are largely impartial.
- Achiever vs. Different Sorts: Weak correlations throughout the board, implying that achievement motivation is impartial of different traits.
Implications:
- The adverse correlation between Socialiser and Free Spirit suggests a design trade-off when focusing on these traits concurrently.
- Philanthropist and Disruptor are polar opposites, requiring distinct engagement methods.
- Achiever and Participant present low correlation, highlighting that reward-driven behaviors and goal-oriented challenges can coexist with out battle.
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