Steam Subsequent Fest is sort of over and as such, I simply wished to put in writing a bit of publish about my favorite demo from this 12 months’s Fall Version… StarVaders.
I’ll have a further Wrap-Up publish releasing within the subsequent few days as soon as I discover a while to work on in between uni lectures however I simply actually wanna rave about this launch proper right here, proper now, so that you simply maybe additionally obtain the demo actual fast and get as hooked on it as I’m.
On a fast little word earlier than I inform you why I really like StarVaders a lot: The builders are internet hosting a 100 Steam Key raffle for the time being for individuals who handle to beat the demo with three pilots within the sport. Steam Subsequent Fest continues to be round till 10 AM PT / 7 PM CEST, so that you higher hurry when you wanna take part in that!
What’s StarVaders?
StarVaders is a techniques and roguelike-deckbuilder hybrid with grid-based motion and card-based fight the place you fly to completely different places in your planet to defend humanity in opposition to the area invader thread.
To your efforts, you’ll be rewarded with credit, artefacts, card rewards, part upgrades for playing cards in your deck and extra. If you fail, your run is over and also you’ll earn expertise to unlock new playing cards on your pilot.
There are presently two mechs within the demo, the Gunner and the Stinger, with at the least one different mech being added to the total launch in Q2 2025. Every mech comes with a selected playstyle but additionally three sub-classes within the type of pilots that additional change up the way you method the sport and what playing cards you’ll discover which provides additional twists to the sport and is basically cool.
That stated, the sport itself performs on a grid and from the highest, enemies are invading which is able to shoot at you, add objects to the sector, or which produce other traits to be careful for. Once they transfer down into the underside three rows, they’ll generate “Doom” if left alone for a flip. In case your Doom gauge fills up fully, the run ends.
Therefore, you’ll need to care for enemies swiftly by transferring round, pushing them round, or capturing/placing them.

There are a whole lot of mechanics to be careful for however I personally actually loved how the sport approaches and explains them to you.
The tutorial was fast and simple, the UI actually helps visualize what your actions and particular key phrases do, and general, I discovered it fairly straightforward to get into, particularly when you’ve performed roguelike-deckbuilders earlier than, even when it does sound moderately advanced general.
Synergies, Synergies, Synergies!
Now, when you’ve adopted me for some time right here, you would possibly know that I really like synergies in video games – and when you haven’t, then, now you recognize.
Synergies amongst gadgets, skills, boons or no matter are simply so satisfying to place collectively. It’s not simply the in-run facet of discovering an extremely overpowered combo, like placing the “squirrel” totem head onto the “magpie” or “ants” sigil totem physique in Inscryption or discover “Duo” boons that crowd-control the hell out of Hades’ minions whereas spamming doom-blades onto their brittle our bodies in Hades. No, in fact, that’s satisfying, however the theory-crafting facet of the right run and the enjoyment of sharing concepts and funky builds with different folks is one thing that I worth quite a bit.
And StarVaders handles that basically nicely with plenty of distinctive archetypes in every card pack that then additionally would possibly synergize additional along with your artefacts and your mech’s and pilot’s playstyle.
I had this one run (embedded under) the place I primarily centered my entire construct across the thought of summoning and exploding bombs as Roxy, one of many Gunner’s pilots.
I had no bomb restrict. Every encounter, I summoned Nova bombs onto the sector. I’d explode them a number of occasions and resummon them with one card. Every bomb that explodes would additionally shoot a bullet.
I additionally had a card that may do the identical factor, capturing a bullet from every bomb and myself ahead… however then I picked up a relic that turned me right into a bomb, too, and in consequence, I might shoot two bullets from myself and one from every bomb.
Total, it was an explosive run and I simply had a blast with it.
However I additionally had an artefact that made it so that every one bombs transfer up a tile on the finish of the flip, leading to utter carnage once I realised that since I’m a bomb, I’d transfer up, too. This meant that I’d need to issue that into my motion as nicely when dodging hazardous tiles which fully modified how I’d method motion general.

But in addition when you’re searching for a really particular construct, that additionally influences what path you progress onto, what rewards you’re hoping to get, what dangers you’re prepared to take, and the like. It’s one thing you see in most roguelike-deckbuilders nevertheless it feels simply very satisfying in StarVaders specifically!
On the Stinger mech, I did a run the place I targeted quite a bit on the entire “choosing up” mechanic the place you throw out playing cards that you simply then decide as much as carry them into your hand, and if they’ve the “circulate” key phrase, you’ll find yourself capable of play them totally free.
One artefact I had was one which allowed me to strike items round me each time I picked up a card, so my mission was clearly to have a deck that allowed me to maneuver round and throw playing cards quite a bit whereas biking by my playing cards steadily… however I didn’t take away sufficient of my deck to facilitate that sadly… nevertheless it’s most likely doable, and I’m actually wanting ahead to creating one thing alongside these strains work!
Dashing round like a ninja, throwing kunai and slashing enemies each time I decide these up. Like a Shiv-build in Slay the Spire… however much less static, I suppose?
However there’s additionally a world the place I give attention to gaining vitality and drawing plenty of playing cards to then play them totally free or dashing round cleaving items in my path, and the like. There’s a load of archetypes particular to every mech, and I can’t wait to seek out out extra!
Nice Design!
The presentation of StarVaders can also be one thing that basically obtained me excited! Video games don’t need to look nice to be good, in fact, nevertheless it definitely helps – and this one’s VFX, basic artwork path, character and enemy designs, and simply general “drip” is unquestionably proper on the market. For a sport that’s speculated to be performed a number of occasions, particularly, it is advisable to have a sure diploma of stylization, and StarVaders positively is a sight for sore eyes due to it.

Accompanied by a implausible sorta chip-tune-y soundtrack as well, I can’t assist however get excited!
However once I converse of “nice design”, I don’t simply consider the artwork path of the sport but additionally the way in which that gameplay methods work together with one another.
Take the Gunner, as an example, and its warmth mechanic. It’s not only a “mana” (or I suppose “reverse mana”) system however has precise implications on your gameplay in addition to the “finish your flip” bit. You construct up warmth as you play playing cards throughout your flip. Some playing cards accomplish that extra so than others whereas some playing cards won’t even be playable with out you overheating… and there’s additionally free playing cards which might be nonetheless balanced round usually weaker or simply one-off results.
When you attain your most warmth sink stage, your subsequent card will get burned, rendering it unplayable for the remainder of the encounter. This implies you can nonetheless play a card regardless of having no extra warmth capability nevertheless it comes at a price.
Equally, there are methods to cut back and even reset your warmth gauge, however you’ll need to presumably add these to your deck which creates deckbuilding issues like “not drawing the cardboard you want” or “cluttering your core technique with very situational playing cards”.
On high of that, getting hit doesn’t do “harm” within the conventional sense however as a substitute provides “junk” playing cards to your deck that have to be purged by spending warmth in your flip. Therefore, you’ll have to keep away from hazards, plan forward accordingly, or simply attempt to finish encounters earlier than you get to that time. Some “junk” playing cards even can have separate results that activate once you go away them in your hand, like growing your Doom gauge or shielding enemies.

And in contrast to different roguelike-deckbuilders, there isn’t any well being meter however “well being” (within the type of Doom or moderately an absence thereof) continues to be a useful resource.
Do you give attention to solely the enemies which might be about to generate doom or do you skinny out the gang that can transfer afterwards? Do you progress out of the way in which of impending hits or do you bear with the junk playing cards to have the ability to arrange your subsequent few actions?
It impacts the way you method the person encounters and in consequence, you’ll find yourself taking part in round Doom as a useful resource in a manner… even your encounters after your encounters are affected by this since a few of them would possibly scale back your Doom gauge – after which you have got one other option to make: Do you’re taking this reward that additionally reduces your Doom gauge or do you’re taking one other reward as a substitute that can presumably assist you to mitigate future Doom achieve, like card removing, a brand new techniques/assault/motion card, and even an artefact.
Different video games have this to a level, too, particularly once you see what a “path” (like in Slay the Spire or Peglin) holds in retailer for you however since there isn’t any such factor as a path system in StarVaders, your selections really feel a bit extra impactful, for my part.
Releasing in Q2 2025!
As you would possibly be capable of inform, I’m very enthusiastic about StarVaders and would like to see extra of it as quickly as doable. I’ll more than likely find yourself importing extra runs onto my YouTube channel and provides updates on it over time.
If this publish obtained you interested by the sport, be certain to take a look at the demo your self whereas it’s nonetheless up, and go wishlist the sport! Wishlisting is an effective way to assist the builders without charge in any respect!
This publish was initially written by Dan Dicere from Indiecator.
If you happen to see this text wherever apart from Indiecator.org then this text has been scraped. Please let me learn about this by way of E-Mail.