by Jonathan Peters, PhD – Chief Motivation Officer, Sententia Gamification
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https://www.vecteezy.com/members/twilightmoon |
I overhead this query throughout the July 4th vacation, and I have been fascinated by it, “Why will we, as adults, nonetheless take a break from studying in the summertime?”
That thought germinated as I learn the e book Homo Ludens: A Examine of the Play-Ingredient in Tradition by Johan Huizinga. (I don’t suggest the e book; it’s outdated, not written in English, and really tutorial.)
And that’s what prompted me to create this video collection about enjoyable in Studying and Growth.
There are 4 movies, all about half-hour lengthy. And every investigates scientific research of enjoyable and what it means for Studying and Growth. Particularly:
- The first video seems to be at some cool neuroscience into why story is such an efficient educating instrument
- The second video dives into sorts of enjoyable, particularly, these primarily based on the 16 Core Wishes all of us have
- Subsequent, we deconstruct video games to find what makes them participating if not addicting, and ask, “Are there points of video games we are able to use in our studying applications?”
- Which brings us to the ultimate video about gamification, however from the psychology perspective as an alternative of recreation design
As we proceed to analysis strategies to entice and have interaction learners, we prefer to share with our group. I hope that you’ll find these movies useful and sensible so as to create and ship extra profitable studying applications.
You will additionally discover a couple different paperwork that you just may discover helpful and attention-grabbing. The primary one is concerning the 16 sorts of enjoyable you possibly can apply to your studying applications (plus a pair extra). That one comes on the second video within the collection.
The movies are spaced out so that you’ve got time to think about functions earlier than dashing into extra data. To begin the collection, Click on Right here.